SUMMARY
Type: Videogame Level
Completed: Released
Acquirable: Steam Workshop
My Role: Level Designer
Time Frame: 4 weeks part-time
What is a Portal Conundrum?
I had to make a level using Portal 2's level editor. I was responsible for designing, drafting, iterating, testing and then iterating again. The idea of the level was that there are three (3) mini chambers with triggers in each that act as a key for the main door, which is located at the start/centre point of the level. The level had to teach the player the mechanics used in the level as well as increasingly grow more difficult.

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