SUMMARY
Type: Professional Experience
Completed: Released
Acquirable: WatchOS
My Role: UI Programmer
Studio: Gameloft (Brisbane)
Time at the studio: November 2021 - 2024
My Role
- Collaborate design and art to take into consideration the general user experience (Screen visibility, user input methods, accessibility options, etc.)=
- Communicate technical limitations with art (File size, no animated file formats supported, no video support, etc.)
- Integrate the Step Tracker with Apple HealthKit to track wheelchair, walk+run distance and step data.
- Set up systems for localizations of both text and units of measurement.
Other
- Having never worked with Swift or SwiftUI before, I learnt the language and how to develop apps for the Apple Watch.
- Swift UI was an unfinished language at the time of development, so I often had to find solutions to language bugs + limitations.
- This app also synced data with The Oregon Trail Apple Arcade title, so UI had also been implemented on mobile devices.
Press Coverage
![](https://cdn.myportfolio.com/1277facc4176afe7b0fe19c9bb2bebed/ad660879-5660-4d8c-9491-f946ac5a18a6_rw_1920.jpg?h=e752d2d7957f05c755b19178b9466a6c)