SUMMARY
Type: Professional Experience
Completed: Released
Acquirable: Online Service
My Role: Game Designer
Studio: Mathspace
Time at the studio: 2024 - Present
My Role
In general, my role at Mathspace is to gamify their product to improve user engagement for primary and high school students using an educational product while maintaining the essence of the product for its 300,000 users.
- Pitch ideas to the project manager
- Document features to communicate with the other developers by using tools such as Figma, DoveTail, and Miro
- Create user personas when designing features and running playtests
- Run playtests with other developers and actual users
- Dictate what A/B testing the team does
- Iterate design based on playtests
- Design systems to improve user engagement - Points, daily challenges, cosmetics, mini-games, goal setting and collections.
- Design content for different gamification features