SUMMARY
Type: Professional Experience
Completed: Unreleased (In-Development)
My Role: UI Programmer
Studio: Gameloft (Brisbane)
Time at the studio: November 2021 - 2024
My Role
- Implement text localization.
- Quickly prototype game flow provided by designers before alpha.
- Research the latest Unreal Engine update changes.
- Document accessibility options and possibilities for the team to consider and keep in mind during development (colour blind, neurodivergent players, lgbt, BIPOC, lowered motor function, etc.).
- Implement on-screen cursor using Unreal Engines Slate.
- Test menus using devices and devkits (Xbox, Nintendo Switch, iPhone devices, Android devices & Windows devices).
- Collaborating with artists and designers to implement menus for different features.
- Optimise and/or fix existing code.
- Make a system for switching control display schemes based on the platform and device used that takes into account a player's custom bindings.