Summary
Type: Videogame QA Internship
Completed: Early Access
Acquirable: iOS, Windows and Android
My Role: Quality Assurance and UI Support
Studio: Lightmare Studio
Overview
Infinity Heroes is a simultaneous turn-based collectible hero card game released on Steam (Windows) and mobile platforms. I contributed to the project as a QA intern at the studio, working across build validation for Android, Windows and iOS. My role involved reproducing issues, documenting bugs in Jira and verifying fixes in cross-platform builds.
My Role
As a junior QA intern with supplementary UI responsibilities, I worked on:
• Testing gameplay systems and UI behaviour across devices
• Reproducing issues consistently and writing clear Jira tickets
• Verifying bug fixes and performing regression testing
• Checking performance, input and UI alignment on Android, iOS and Windows
• Implementing small UI elements where required
• Adjusting interface layouts inside the game’s existing UI system
• Supporting the QA and engineering team with device testing sessions
This mix of QA and small UI tasks introduced me to both technical validation and practical UI implementation.
QA Responsibilities
During the project, I focused on:
• Identifying gameplay and UI inconsistencies
• Testing card interactions, menus and turn-based flows
• Verifying crashes and performance issues
• Ensuring responsiveness on touch and mouse inputs
• Reporting issues with clear reproduction steps
• Following them through to resolution via Jira
• Testing new builds as part of the validation cycle
This experience helped me understand how QA supports production quality and feature stability.
The final resolution moments of a neck and neck game
UI Implementation
Alongside QA, I contributed to the game’s interface by:
• Implementing small UI components based on designer requests
• Making minor adjustments to layout and spacing
• Ensuring consistency across the card selection and menu screens
• Assisting with readability improvements on mobile devices
These tasks gave me an early introduction to UI implementation and reinforced the importance of clarity and clean user flow.
Tools And Processes
I worked with:
• Jira for bug tracking and documentation
• Build deployment tools for Android, iOS and Windows
• Device testing workflows across multiple hardware types
• Internal communication processes with designers, programmers and artists
This role established foundational production skills that have supported all of my later design work.
Why This Shows My Strengths
Infinity Heroes highlights the early development of my:
• Attention to detail
• Ability to communicate issues clearly
• Understanding of cross-platform stability
• Willingness to support teams with both QA and UI tasks
• Familiarity with production pipelines and iteration
The experience helped shape the designer I became, giving me respect for readability, clarity and technical constraints from the very beginning of my career.
A GIF of some UI work I had implemented.