Type: Videogame / Game Jam
Completed: Released
My Role: Generalist (UI, Programming, Design)
Time Frame: 2 days full-time
What is Die Head?
Die Head is a game created to evoke dread. You throw a die to see an ability and you then roll another to set the effectiveness. Using the two die, you must fend off the enemies for as along as you can. 
What I'm Proud Of
Completing Die Head within 2 days was a big accomplishment for the amount of polish I had been able to implement into the project. A sign that my skills have become far more proficient.
-Ability Walls: It is quite easy to make an object spawn in between 2 objects, but it was a little bit harder when the amount of objects need to be spaced evenly and the amount changes each time. Working with lerps so much leading up to the game jam made using them a easy solution to get multiple positions to instantiate in-between the two die.
-Game Concept: Although the game concept didn't come to fruition solely from myself, I'm proud of the idea we finished with. It's easy with game jams to settle on the easiest concept that arguable lives for the game jam, but Die Head feels like it could be a vertical slice for a larger project.

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