
Summary
Type: Videogame
Completed: Released
My Role: Lighting Artist, Level Designer, (Assisted) Programming and UX Design.
Time Frame: 4 Weeks Part-Time
What Is Cave, Sweet Cave?
Cave, Sweet Cave is a project I made during my bachelor degree at SAE Brisbane in the arty game class. The keyword for the game is 'home', and in the game, the player has to traverse outside their cave to find objects to make the starting cave feel like a home - Home is what you make it.




